When in Vault 13 water supplies start to malfunction via technical reasons, Overseer sends protagonist in a quest to find a replacement and save the Vault. You can either create your protagonist or play as three pre-set options - Albert Cole, Max Stone or Natalia Dubrovhsky. The game starts in 2161, 84 years after a nuclear war destroyed most of the planet and turned into Wasteland. As Bethesda started to develop Fallout franchise only from the third game, original Fallout was completely different. If you can pull off the shot, the best place to aim is usually the eyes.Fallout franchise started in a very different way than we all know it by this day. Not only will talking people into things save your life early on, you'll often get more EXP for it than shooting them in the face would have earned you. Stealing can net you some very nice stuff if you've put points into it, but make sure to save first as you don't want to anger towns.Īlways try to alternate methods of solving problems. Popular choices for the third tag include Lockpicking or Energy Weapons - there's no shortage of locks, and Energy Weapons make for the best endgame weapons.Īs soon as you start the game, you can go back into the vault for some minor quests that will net you some early experience.Īllies are very helpful in the early to mid-game, but don't ever give them burst weapons if you value your health. Tagging Small Guns and Speech lets you deal with both combat and dialogue more easily throughout the game. Gifted is an extremely strong trait as attributes are much harder to increase than skills. Charisma is largely useless unless going for specific builds. 6 Luck is required for the powerful Better Criticals perk. Some Strength and Endurance is good to have. Perception and Intelligence are important too. Agility is a key stat as it gives you more actions per round.
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